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Re: Scaling atoms & axes in object graphics
- Subject: Re: Scaling atoms & axes in object graphics
- From: Paul van Delst <pvandelst(at)ncep.noaa.gov>
- Date: Wed, 16 Aug 2000 09:25:18 -0400
- Newsgroups: comp.lang.idl-pvwave
- Organization: CIMSS @ NOAA/NCEP
- References: <966405801.773313@clam-ext>
- Xref: news.doit.wisc.edu comp.lang.idl-pvwave:20882
Mark Hadfield wrote:
>
> The sole advantage I have cited for approach B is a biggy.
>
> What do others think? Is there an approach C I haven't thought of?
The only comment I have is to reiterate something you mentioned - the
ability to scale axes independently is *very* important, e.g. zoom the
x-axis but leave the y-axis alone. I do that as much as rescaling both
(in DG).
The synopsis of your thinking was fun to read. Makes me want to
(re)start playing with OG.
paulv
--
Paul van Delst Ph: (301) 763-8000 x7274
CIMSS @ NOAA/NCEP Fax: (301) 763-8545
Rm.202, 5200 Auth Rd. Email: pvandelst@ncep.noaa.gov
Camp Springs MD 20746