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Re: why is using objects so much slower ?
- Subject: Re: why is using objects so much slower ?
- From: Martin Schultz <martin.schultz(at)dkrz.de>
- Date: Mon, 09 Apr 2001 10:11:54 +0200
- Newsgroups: comp.lang.idl-pvwave
- Organization: Max-Planck-Institut fuer Meteorologie, Hamburg
- References: <9ajpn7$3k9$1@naxos.belnet.be>
- Xref: news.doit.wisc.edu comp.lang.idl-pvwave:24446
Henkie wrote:
>
> Hi,
>
> because I love object oriented programming, I decided to try the objects in
> IDL too. However, when using the objects to plot some of my stuff, it
> turned out to be soooooo sloooow. [...]
Well, this is not the objects, but the rendering in the IDL object
graphics routines. At RSI they apparently have the idea that no later
than 2 years from now everyone will
sit in front of a machine with a sophisticated 3D rendering engine
(and that all the Linuxes will by then support 3D rendering natively
;-). May still be that direct graphics is a little faster for certain
applications. I'd dare to postulate the following theorem:
the more you care about individual pixels or line fragments, the
directer your graphics should be.
Martin
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